
Complete Destructibility: As the battle rages, the world environment pays the price as houses crumble, forests burn, terrain becomes deformed and the entire environment changes.
World in conflict game play full#
Cutting-Edge Graphics: The latest version of Massive’s proprietary Masstech engine features advanced lighting and physics, utilizes the latest DX10 technology, and allows for full 360-degree camera control.Real World Super-Powered Warfare: Unleash the authentic military arsenals of the great military superpowers, such as tanks, planes, trucks, troops and helicopters - as well as nuclear weapons - from the USA, Soviet Union and NATO.Player Roles: Players chose to command units from Infantry, Armor, Support, or Air roles multiplayer teams will need to master each role for maximum effectiveness.Action-Focused Gameplay: The game’s unique design removes base- building, resource gathering and “tech trees” in favor of fast, hard- hitting combat that focuses on tactical decisions – much like an FPS – creating a new genre: Action-Strategy.SOVIET ASSAULT - New Maps: World in Conflict: Soviet Assault’s award-winning multiplayer modes get more maps to facilitate the intense team-based battles.
World in Conflict: Soviet Assault continues the franchise’s tradition of gripping, Hollywood-quality voice-over performances, tense and emotional storylines and unbelievable, cinematic storytelling methods.
SOVIET ASSAULT - New Single-Player Campaign: For the first time, play as the Soviet army and follow the global invasion from the perspective of the motherland. This title is an expansion pack that comes with the ability to play the game as the Soviet Union in the Single-player campaign. You can play four different roles in the game which are Infantry, Support, Armor and Air. And while all the units have strengths and weaknesses, there wasn't much immediate and outright destruction of units it felt as though there was always a way out (even if that meant giving up a little ground. There are three factions total, USA, Soviet Union and NATO. In WiC the emphasis is on the tactics and movement, attacking, retreating and maneuvering to constantly gain the upper hand.ĭuring our short time with the game's single player we didn't do much jumping around the map and the emphasis seemed to be more on the units that were already on-screen, rather than those that were off in some remote corner. The more typical stand-by of using resource gathering and unit creation to extend game time is absolutely gone here though. The basics of RTS gameplay are here of course, with a variety of units, selectable via several different options (paintbrush, individual, on-screen, similar type, etc). It also means that any players who are coming from console FPS play will be able to feel at home much faster than they otherwise might. The camera is controlled exactly like a first-person-shooter, meaning that the player can aim the camera parallel to the ground if they so wish. World in Conflict: Soviet Assault will be the next big real-time-strategy release on 360 and it improves on the console-specific tweaks made to past console RTS games.įirst and foremost, the game's camera is not controlled like a typical RTS, where the angle is set, and the camera only zooms in or out. While the appropriateness of RTS to consoles is debatable (as is the likelihood of there ever being a breakout hit) the games that choose to go that route are nevertheless getting better.
Real-time-strategy isn't exactly the largest, most well rounded genre on the 360, and while we have seen Lord of the Rings and C&C3 do relatively well on console, there still isn't any kind of breakout hit.